Summary
A western odyssey following the attempts of a dead cowboy trying to escape limbo by traversing the desolate halfway place. Unravel the mysteries of your surroundings without losing your grip on your soul, and find your way home.

Long Way Home is a current project for my Senior 3D capstone. For this project, I was the UI/UX Artist and Programmer.  
Player Interactions
We wanted the game to have a lot of helpful user feedback to guide the player throughout the level. In order to show what items were interact-able, we set up a color coding system as well as an [E] Interact popup when the user was looking at an item that could be used.  
UI Flow Chart

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